[Prototype] 3 Heroes Solitaire
This is another attempt of making a very simple version of my card based tower defense-like-ish game. My original idea can still be played here: Card Tower.
This is a stream lined and stripped down version of my other prototype to reevaluate if this idea would be a good full game candidate.
Please let me know how you like the concept in the comments.
How to Play
You command your team of 3 heroes to defend against incoming monster waves on 3 lanes. Use item cards and collect treasures to aid your defense.
Heroes
- Use drag and drop (left & right) to switch your heroes' positions in the 3 hero spaces.
- Use drag up to attack (if possible) or to activate an equipped item card.
- Use drag down to wait (exhaust) for one turn.
Note: After a hero takes an action (up/down), they can't be moved until the next turn.
The Game Field
- Cards in the game field can also be moved. Drag and drop cards into another free lane.
- After moving a monster, it will not be movable again in the same turn.
- A newly uncovered (flipped) card will not be movable in the same turn it is discovered.
- Newly uncovered Monster cards will have a 1-turn attack delay, even if they move down.
- When an item card reaches the bottom position, you can drag and drop it onto a free hero, equipping it. Items can be moved between heroes, even if they are exhausted. An equipped item can be used by dragging it up.
- After your turn ends (when you've exhausted all 3 heroes/items), all game field cards move 0 or 1 space towards your heroes, based on the arrows displayed below each lane.
- If a card can't move down further, it will be destroyed. Item cards will score 1 gold. Monsters will attack one last time.
Combat
- When the game field cards move, monsters will attack each time they move, but only if they are the lowest card and are not newly discovered.
- You can block monster attacks by stacking item cards on top of them. When a blocked monster moves, it attacks the card on top and "tears" it. An already torn card can't block again.
- If you have a card equipped and a monster attacks, you don't take damage, but your equipped card will "tear". An already torn equipped card will not block damage.
Scoring
- You score points by defeating monsters. Their score is equal to their (Skull Icon) value.
- You can also score extra points by activating Treasure cards or destroying item cards (+1 point each).
Cards
- Monster - Deals damage to your heroes.
- Sword - Equip and use to deal damage.
- Shield - Equip and use to decrease incoming damage.
- Potion - Equip and use to increase your health.
- Treasure - Equip and use to increase your score.
Game End
- If your health drops to 0, you lose.
- If you clear out all Monster cards, you win.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Tinytouchtales |
Genre | Card Game |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
Thanks! 🤓