Comments

Log in with itch.io to leave a comment.

(1 edit)

I realy want play to 2 part (or full) //я действительно хочу поиграть во 2 часть (или в полную версию) ...

Спасибо

Nice, thanks.

Took a while to figure out, but very enjoyable.

Thanks.

The concept is really nice, but I can't play because the "tap and hold" controls are unresponsive 9 times out of 10. Also there really needs to be some mouse-over popup to explain the symbols without needing to open the help.

Yeah, there are a few UI/UX issues i could not solve in 1 week. If i make a post jam version i will improve that for sure.

Really great job on this game guys! I made a gameplay/tutorial video for those who are interested 

Yeah, thanks a lot. Good idea with the secret end, definitely on my list now.

Wow, what a cool game! Great music and gameplay, and so many interesting new ideas in for a 7DRL. If you polymorph the Bone King on level 5, is it possible to enter an unwinnable state?

(1 edit)

Haha yeah, might be a bad idea to try that. (Obviously this kind of stuff needs to be fixed)

Is there a reason why tiles can't be slid such that a character would be moved off the center 12 tiles? It seems strange considering that characters can move off those tiles naturally.

Although sometimes it seems like you can- if there is not already a revealed tile on that space. I am understanding this correctly?

The idea is that tiles that move into the "side position" or decks, are moved below the the others. Meaning a tile with a character on can't be moved below another tile. The other case is when there is no tile in the side position on the other side of a row/column. Then a tile can't be moved further to the opposite side.

I liked evething in this game br

(1 edit)

Thanks!

Love the atmosphere - and Dom2D's art. Very re-playable. Well done, all.

Thanks for playing!

(1 edit)

One of my swap spells, rather than swap our positions, just made the enemy much longer. Other than minor bugs (which are to be expected from a gamejam game) this is so much fun

(1 edit) (+1)

Thanks, glad you like it despite the bug(s)! :D

I hope you develop this into a full game

Hey Gek, we'll see. It's a fun concept, but i have so many other things on my list right now.

Fun game!  I liked blending moving the gameboard or the catwizard, or moving the gameboard to move the skellies.  I think kept accidentally using polymorph on the lowest level enemies and they would keep turning into the heavy armour skellies :x  Really well polished, I couldn't get to level 5 in the 30 minutes I have free now but I will come back to this one!
Thanks!

Nice, thanks for playing!