Gatchji Moji is a gatcha style drafting game inspired by Luck be a Landlord.

Draft items and pull them for big scores.

Remember, gambling is only evil if you lose.***

The game was made in about a week and will contain major bugs and issues.

***Gambling Disclaimer
This game is for entertainment purposes only. No real money is won or lost here, just virtual coins and good times! Please play responsibly. If you feel you’re spending too much time “at the tables,” take a break and remember: the house always wins (except when you do). Must be 18 + to play. For help with problem gambling, visit www.gamblersanonymous.org.


StatusPrototype
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(11 total ratings)
AuthorArnold Rauers
GenrePuzzle
Made withUnity
Tagsdrafting, emoji, gambling, gatcha, High Score

Comments

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(1 edit)

There is still an overflow issue. I was using yellow socks with taxi and scoring billions every round. My score would end up as a random number as it overlowed , eventually landing on a negative -1.8 billion on round 10 and failing. I had fun though!

Also if you restart the game with the charm menu open you can get multiple charms before you start the game.

The game is great, but I found a bug when it comes to pulling.  If you press the pull button on the first round of the game without closing the item screen, it will give you a second item screen. And if you fail the quota with an  item or perk screen still open, it stays when you start another game. Using this bug, you're able to start the very first round with 2 items and 2 perks lol.

(+1)

maybe a little too easy. i think it looks a lot cleaner than luck be a landlord and it was easier to understand. i think it's also a  little too simplistic. there should be a way to spend the gold

70906 is my highscore ! great game btw :)

Nice!

32630 highscore

Good!

Hey! Just played this on mobile and had lots of fun, but sometimes the item description boxes wouldn't go away and stuck around for the rest of the game. I managed to play around them as they piled up, but yeah. If the game is meant to work on mobile, you might want to look into that :)

(+1)

Thanks, yeah I might look into that. WebGL on mobile is buggy as hell sometimes.

(+2)

Neat idea!  Great job on the game feel!  An indication that the inventory can be scrolled might be nice.

Thanks!

Grrr, can't play as the game seems to be zoomed in on my inventory with no way to access other buttons off screen.  Maximizing only expands this zoomed in view.

(+1)

This game simple and fun!

(2 edits)

Hey, very fun stuff, nice work!
Some feedback from playing for a while:
- Easy feels very easy if you're at all familiar with this kind of game, I think it would be nice for Normal difficulty to be allowed from the start
- It would be nice to be able to mouse over and see what a random item does when pulled with the Bag
- The numbers on the Pull button are maybe slightly confusing? Took me a minute to realize that the "4/6" number is just counting down like the number on the top of the screen. Is it even important to see the 2nd number? And then followed by a 3rd cart number just makes it all kind of hard to parse
- When is the yellow sock supposed to activate its power? I assumed that whenever I pulled the sock it would increase its "gain" number in my inventory, but I don't see that number changing, or it's changing very slowly and doesn't seem to match the coins it gains. I don't think I understand how the sock is supposed to work

Thanks! Yeah Socks are bugged, taking a look.

You have X/5 pulls, but the number of items you pull (2) increase per round as well.

I got apple early and it increased every time items got removed by duplication combining. And i also had helmets, so it quickly glitched out went into -500mil and game was over when I had to pay 1200

until apples are fixed i recommend avoiding apples.

(2 edits)

Nice, an Apple a day, keeps the poorness at bay. (Should be fixed)

amazing. It's a nice brainteaser and is very charismatic. 


Could use a "new game plus: keep 2 items a charm, all goals ×10" for endless runs (a bit short once you get a tempo). Also really wanted star items to combine into two star items. Duplication could remain unavailable once it's a star item, forcing to search for new.

If you skip the starter item and skip the item, then the game softlocks on charm selection when the duplication screen should trigger. To be fair it was me all alone.

Thanks!