Creatures


I've been thinking about the outer type gems and how they could be integrated to matter more in the context of scoring. I thought it would be cool to have some kind of progression goal for each one and once that it's reached a single bonus is acquired. 

Now each outer gem can give a bonus based on the amount of score it needs (harder to achieve = more bonus score). The bonus score is applied to all creature tiles that are placed on tiles associated with the gem (they don't need to be of the type). Meaning that you can plan which creatures will gain the bonus and that you can also somewhat tactically plan when you trigger the bonus since you want it to be applied to as many creatures as possible.

The only downside of this right now is that it adds a lot of visual noise in form of a lot of numbers and is not easy to parse (I would need to come up with some clever way to reduce the amount of numbers needed to make this more easy to read).

Files

Archiv.zip Play in browser
Aug 27, 2021